Monday, February 13, 2012

Takraw Glossary

There's a whole bundle of words out there that you won't understand if you're new to that game or sport, if you want :) The pages on my site are written in such way, as I suppose you know what they mean. If you don't, here are some specific words together with the explaination of what they mean.

ASTAF: The acronym for the Asian Sepaktakraw Federation

Block: Blocking is a defensive skill used to counter a spike coming from close to the net. A block is usually made by jumping in the air and raising a leg and/or back to divert the ball back into the opponent's court. A block counts as one contact.

Centre Line: Divides the length of the playing court into two equal halves.

Dig: The act of fielding hard-hit ball successfully, usually a spike or block, to regain control. Eg: The dig by Thailand came at a crucial point in the game.

Dink: A soft hit ball, usually either a "dink serve" or a "dink spike".

Fault: A violation of one of the rules of the game.

Feeder: Person who "sets" the ball to the "spiker".

First Ball: Term used to describe receiving the service by the opposing team.

Formations: Order of play is decided by the toss of a coin. The ceremony involves thereferee and the two team captains. The winning captain chooses either the right to serve first, or the choice of court ("Serve or Side").

ISTAF: The acronym for the International Sepaktakraw Federation

Killer: A common usage to describe the Spiker or a successful spike ball.

Quarter Circle: Place on court where the serving team's forwards (left and right inside players) should remain during the service until the ball has been kicked by the Server.

Regu: A Malaysian word meaning a team. A team comprises four players (three starters and one reserve) is known as a Regu, and a squad of three Regus is known as a Team.

Roll Spike: A spike in which the player jumps with his back to the net, rotates in the air and kicks the ball over the opposite shoulder from the kicking foot with a flip like motion. The most dramatic and popular move in the game.

Sepaktakraw: The name of the game from the words Sepak, a term used in Malaysia, Singapore and Indonesia which translates into "kick", and Takraw, a term used in Thailand which means "woven ball".

Service Over: When the serving team fails to return the ball over the net or commits a fault. The opposing team becomes the serving team but a point is not awarded.

Serving Circle: A circle located in both halves of the court where the Server is required to be positioned during the service.

Set: A period of play which is concluded when one team reaches 15 points. A match consists of the best of three sets. The third set is played in a six-point tiebreak.

Set or Setting: A high pass by one player to a teammate or to self to enable a spike on the next move.

Service: The act of putting the ball into play by the Server.

Service Toss: A hand throw of the ball by one of the forwards to the Server.

Spike: A powerfully hit shot directed into the opponent's court using either the foot or head.

Sunback Spike: A spike in which the player jumps with his back to the net and kicks the ball over the same shoulder as the kicking foot. In soccer this is known as a "bicycle kick".

Takraw Ball: Traditionally, the ball is made by weaving bamboo or rattan into a spherical shape. In 1982, Marathon Intertrade Co., Ltd. revolutionisedthe sport by introducing woven synthetic (plastic) balls. Today, almost all players around the world are using synthetic takraw balls.

To Begin Play: The game is initiated when one of the forwards tosses the ball to the back player - the "Server" who must keep one foot inside the the serving circle and the other foot outside. The ball must be kicked with the foot outside the circle in one attempt over the net.

Note: A ball hitting the net on the serve is "good".
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